Town of the Damned

May 22, 2012 at 10:08 am (Uncategorized)

This adventure is meant to be used with the Dungeon World: RPG

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Durain Haschek loved his fiancé so much that he wanted them to be together forever, so he crafted a potion for eternal life. The potion granted him eternal life, as a vampire. When Vivian, his bride, discovered what had happened she threw herself off of the clock tower and became a ghost. As a ghost she haunted Durain until he had her banished from his manor.

Vivian then met Gustav, a werewolf and conspired with him to kill her dangerous fiancé. By that time Durain had made his whole staff into ghouls from his thirst and when Gustav attacked he was beaten back before he ever saw Durain.

So began the arms race that cost the lives of everyone in Hamburg. Some are werewolves and keep up appearances and some are ghouls that come out at night to prey on unwary travelers. This large band of refugees is looking like too good an opportunity for either side to miss…

Before you begin ask a different player each of these questions:

Your people have been driven from their lands and you are now refugees in the town of Hamburg, what drove you from your homes?

You and your companions don’t fit in with the rest of the refugees, why not?

There have been many rumors about the town of Hamburg in the last few years, what is the most outrageous you have heard?

Use the answers to these questions to flavor your game. Maybe the trouble that drove them from their home followed them here. Whatever makes them not fit in should push them to explore the town. Use the rumors they tell you to color your first few scenes, play into whatever stereotype they hand you.

Fronts:
The Spiteful Groom
Impending Doom
Durain will use the refugees to create an army and once he has defeated Vivian they will spread.

Stakes
Will Durain get to the refugees first?
Will Durain agree to meet with Vivian?
What will Durain ask of Vivian to stop the fighting?

Cast
Durain the Vampire
Horace the last human of Hamburg

Grim Portents
Turning the refugees into ghouls.
Rushing on the clock tower.
Banashing Vivian.

Dangers
Ghouls

The Scorned Bride
Impending Doom
Vivian’s werewolf army will feed off the refugees enough to crush Durain’s ghouls and then spread.

Stakes
Will Vivian get to the refugees first?
Will Vivian agree to meet with Durain?
What will Vivian ask of Durain to stop the fighting?

Cast
Vivian the Ghost
Gustov the Werewolf

Grim Portents
Feasting on the refugees.
Storming Haschek Manor.
Staking Durain

Dangers
Werewolves

Locations

The Town Square/Refugee Camp
Foes
Sargent Hayworth
Goal: To protect the refugees.
Moves:
Rally the refugees
Protect someone with his shield
Attack you with his sword
Damage: d10
HP: 12
Armor: 2

Refugees
Goal: To settle down
Moves:
Run in fear of the monsters in the night.
Get captured by one side or the other.
Die horrificly in front of you.
Damage: NA
HP: NA
Armor: NA

Environment
All around the cobble stone square are makeshift tents and tarps with huddled people underneath them.

There is very little cheer here. As their homes are far away and most likely destroyed. Sargent Hayworth has agreed to keep the peace here and negotiated a food line from the church in exchange for help with the town’s laundry.

The Sun and Moon Café
Foes
Gustav
Goal: To win Vivian’s Heart by destroying Durain.
Moves:
Appear as an innocent townsperson.
Transform into a slavering beast.
Kill or infect you while in Werewolf form.
Damage: d10
HP: 16
Armor: 0 as a human, 4 as a werewolf

Environment
The only restaurant on the square. Gustav, the owner, has been putting out coffee for the refugees since they arrived.

Loot
Gustav’s china would be worth quite a bit.

Magic
The coffee that Gustav has been handing out to the refugees has been poisoned to make them weaker and more lethargic.

The Clock Tower
Foes
Vivian
Goal: To destroy her dangerous fiance.
Moves:
Generate creepy sights and sounds.
Appear before you.
Scare you into doing something dangerous.
Vivian cannot be harmed or do harm in normal ways. She can only scare you into harming yourself. She can be banished by the use of a ritual or by killing Durain.

Werewolf guards
Goal: To protect Vivian.
Moves:
Appear as an innocent townsperson.
Transform into a slavering beast.
Kill or infect you while in Werewolf form.
Damage: d8
HP: 6
Armor: 0 as human, 4 as werewolf
Can only be killed by silver.

Environment
The clock tower chimes the hour every hour and as the day gets later the townsfolk look nervously at the moon in the darkening sky.

Loot
Vivian’s body lies in a glass case on the second floor of the tower.

Church of Celestial Grace
Foes
Father Gregor – Werewolf Priest
Goal: to keep the werewolves from their animal natures.
Moves:
Cast holy spells.
Transform into a slavering beast.
Kill or infect you while in Werewolf form.
Damage: d8
HP: 10
Armor: 0 as a human, 4 as a werewolf

Environment
A large cathedral, pride of the town, designed in the classic shape of a cross.

Loot
Much of what is valuable in the town is located in the vault of the church or in the crypts below.

Magic
None of Durain’s ghouls, Durain himself, or Vivian may enter the church.

Haschek Manor
Foes
Durain the Vampire
Goal: To end the treacherous Gustov.
Moves:
Drain your life with his fangs. (ignores armor)
Control your mind with his gaze.
Turn you into a ghoul upon death.
Damage: d12, forceful
HP: 16
Armor: 5
Can only truely be killed in his manor. A stake to the heart or direct sunlight will force him back to his manor.

Horace the last human of Hamburg
Goal: To protect Durain.
Moves:
Command ghouls to attack.
Call for help.
Run away.
Damage: d8
HP: 6
Armor: 0

Durain’s Ghouls
Goal: To feed upon the living.
Moves:
Take hold of you.
Feed upon your blood.
Use fists and claws to get in close.
Damage: d6+2, Forceful
HP: 7
Armor: 1

Environment
A well appointed manor house on the far edge of the main road. Horace keeps the house well put together and keeps the heavy curtains drawn. All of the bedrooms have ghouls waiting for sundown.

Loot
Durain keeps much that is valuable in his home including family treasures of those he has turned.

Magic
So long as the manor stands Durain cannot truly be killed and will rise, just as strong the night after he is defeated.

For those of you who are looking for some cheap minis to use to represent your characters (not a necessity for Dungeon World adventures) I suggest these wonderful paper minis from Fantasy Paper Minis

Durain

Vivian

Ghouls

Werewolves
Note: there are two paper minis on this PDF.

PCs
Note: there are multiple models on this PDF.

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