Woodland Creatures (AW for kids)

March 7, 2012 at 10:24 pm (Uncategorized) ()

Ok this might be something or it could just be the sum of a really strange week. If you know Apocalypse World you know what is going on here more or less. Too tired now but if you have thoughts I’ll check the comments in the morning.

Set up:
Each player takes a creature and four tokens.

The Mouse
Sneaky: +2, Courageous: +1, Selfish: +1, Helpful: -1
Special Power: Being small.
You took something from one of the other creatures, tell us what it was and take a token from them.
You owe one of the other creatures for helping you, tell us what they did and give them a token.

The Bear
Sneaky: 0, Courageous: +1,
Selfish: +1, Helpful: +1
Special Power: Being strong.
You got in a fight with one of the other creatures, tell us what about and take a token from them.
One of the other creatures is your best friend, tell us who and why and give them a token.

The Pig
Sneaky: -1, Courageous: +2,
Selfish: +1, Helpful: +1
Special Power: Being sturdy.
You got caught by one of the other creatures taking things from the food tree, tell us who and take a token from them.
You stood up for one of the other creatures when they were being made fun of, tell us what happened and give them a token.

The Rabbit
Sneaky: -1, Courageous: +1,
Selfish: +2, Helpful: +1
Special Power: Being speedy.
You and one of the other creatures were running away from trouble and you got away but they didn’t, tell us who and what the trouble was and take a token from them.
You came to the rescue of one of the other creatures, tell us about why they needed saving and give them a token.

Everyone starts each game with four empty harm slots. If they are all filled your character takes -1 to all rolls until the start of the next game.

When you do something Sneaky;
10+: No one sees you or you take a token.
7-9: Someone wants to know what your doing.
6 or less: Someone tells on you.

When you do something Courageous;
10+: You impress people or you take a token.
7-9: Someone thinks you were too risky.
6 or less: You take one harm.

When you do something Selfish;
10+: What you did or got was exactly what you wanted or you take a token.
7-9: Someone saw you and is disappointed.
6 or less: Someone was hurt by what you did.

When you do something Helpful ;
10: Someone saw what you did and is proud of you or you take a token.
7-9: Someone thinks you are doing it selfishly.
6 or less: It costs you something to do it.

When you use your special power you may use tokens 1-for-1 to increase your result.

How to play:

Some woodland creature has a problem and wants some help. Play to find out what happens.

All characters are woodland creatures and they are names Mr. or Mrs. Whatever-they-are.

If no move is triggered say yes.

Let the results of the rolls guide play.

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